Unusual Expedition – a game adapted to the needs of partially sighted children.

Kinga Koterba
PL, AFAD Katowice

What is the project about?

A cooperative board game adapted to the needs of the visually impaired. The characters included in the game refer to various types of disabilities. Their abilities focus on the opportunities resulting from the disability, not on the limitations. The plot of the game is ecological and concerns the rescue of the forest, which is to be cut down as a result of human activity.

For whom the project was created?

The recipients of the project are children aged 7 to 10, with particular emphasis on visually impaired children.

What is the aim of the project?

The aim of the project is to integrate children with disabilities and able-bodied through play. The game is cooperative, giving the possibility of mutual help and greater integration between children. During the game, children can notice the problems of their friend with disability and better understand their needs, thanks to which they learn empathy and sensitivity. An additional goal of the game is also to pay attention to ecological aspects.

What was the motivation?

The motivation for the project was the desire to create a tool supporting the integration of disabled and non-disabled children and supporting them in shaping an appropriate self-esteem. Thanks to the appropriate size of individual design elements and the selection of the appropriate colors, a visually impaired child can use the game without the need for additional aids, thanks to which they do not differ from their peers.

Additional values

I consulted the project on an ongoing basis with a typhlo-educator who helped me choose the best solutions and sizes of individual elements. All content in the game has been written in a typeface that increases readability for the visually impaired. I used contrasting colors, thanks to which people with color vision disorders should not have a problem with its reception. Users can also choose a light or dark variant of the board, depending on their preferences and eyesight defects. Two versions of the boards also give the opportunity to play the second variant of the game, which allows the players to compete. The game was tested by a visually impaired boy who had no problems with the visual reception of the work and showed an interest in entertainment.

Kinga Koterba