AGRAFA – International Student Design Competition – AGRAFA begins
For over 30 years, the International Student Design Competition – AGRAFA has been a comprehensive presentation of the latest achievements in graphic design, with student works being judged in the following categories: animation, visual identification, visual information, editorial design, typeface, websites / applications / digital publications.
Competition results & exhibition opening
We invite you to Rondo Sztuki, Rondo im. gen. J. Ziętka 1, Katowice on Thursday the 07.04 at 7 P.M.
or join online live transmission.
To get more information join our facebook event.
Meet the final 50 of the competition
Three designers: Julianna Zych, Paulina Hanzel, and Ula Szwed, as the members of the pre-selection jury in the AGRAFA’22 International Student Design Competition, selected 50 designs that will be presented on exhibition at Rondo Sztuki. These 50 works that will take part in the further competition.
Who is on the list? Check it out here
New competition formula
The new edition of the competition introduces an important change related to opening up to the broadly understood design (and not, as before, narrowing the competition categories only to the field of graphic design), including areas such as product design, interaction design or service design. This overview of graphic design has also acquired a new name – International Student Design Competition.
The changes are also reflected in the new formula according to which the division into categories typical of selected fields is scrapped and the emphasis is on 3 problem currents that are important in the context of the dynamically changing role of a designer: social design, commercial design, and out-of-the-box design. (Social Design, Commercial Design, Beyond).
Questions and answers
A project can be a concept or an implemented product, publication or service. For the purposes of the exhibition — if you qualify for the second stage — your project must be at a minimum in the form of a prototype, a mock-up or a film.
Remember – describe how your project will be presented at the exhibition. Untypical projects such as services are most often effectively presented as short films.
Be sure to describe the partners – the customer, organisation, community or professionals. Consider their impact on the design of your project. They are the ones who lend credence to the social, commercial, or innovative nature of your work. If you did not collaborate with anyone, try to show the key elements from the analysis or process that influence your design decisions.
The works selected for the second stage should be sent to Katowice at participants’ own expense. The work value field in the form should include the physical tangible value of the prototype needed to insure the shipment. If your design is too difficult to transport, try to think of an alternative way to present it and describe it in the submission form.
The 3 main categories – social, commercial and beyond define what needs and challenges your project addresses. The project sliders that appear when submitting your work allow you to choose and be free in determining the dominant category. We recommend you to choose the one that is the most important. We reserve the right to change this decision!
Yes, absolutely. In the form, you will find a co-authors field where you can enter project team members. In this case, the prize will be divided among all the people listed in the description.
Unfortunately, we cannot afford to send the works back, so please collect them after the exhibition is over. We will inform you of the dates. See the rules of the competiton for more information.
The competition changed its formula and this year, in addition to 2D projects, you can submit those classified as 3D design. We also abandoned the previous categories in favour of a broad spectrum that can be summarised in 3 headings:
- social (socially engaged projects, related to social changes and problems and/or created in harmony with the environment)
- commercial (projects focused on business, drawing on technology, responding to market realities)
- beyond (experimental projects, innovative, going beyond convention, speculative)